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<title>cesarmontero's CGPortoflio Blog</title>
<link>http://cesarmontero.cgsociety.org/blog/</link>
<description>cesarmontero's blog</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Complete Guide to Lighting: part #7</title>
	<link>http://cesarmontero.cgsociety.org/blog/3458</link>
	<description><![CDATA[Complete Guide to Lighting: part #7<br />
<br />
<b>Description:</b><br />
This chapter covers some basic concepts required for product photography. A constant comparison is made between real life product shots and 3d. With it, I hope to set and mindset that is independent from any software package.<br />
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<a href="http://www.archeidos.com/tutorials/chapter7_product.zip" target="_blank">http://www.archeidos.com/tutorials/chapter7_product.zip</a><br />
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<img src="http://www.archeidos.com/tutorials/images/chapter7_cover.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 26 Dec 2007 04:48:34 +0000</pubDate>
	</item>
	<item>
	<title>Complete Guide to Lighting: part #6</title>
	<link>http://cesarmontero.cgsociety.org/blog/3457</link>
	<description><![CDATA[Complete Guide to Lighting: part #6<br />
<br />
<b>Description:</b><br />
In this chapter, we will go deeper into the Spinning Lighting Trick, this will allow us to attain higher quality lighting and lower render times for much more complex objects and scenes<br />
<br />
<a href="http://www.archeidos.com/tutorials/chapter6_spinning_lights.zip" target="_blank">http://www.archeidos.com/tutorials/...ning_lights.zip</a><br />
<br />
<img src="http://www.archeidos.com/tutorials/images/chapter6_cover.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 26 Dec 2007 04:42:48 +0000</pubDate>
	</item>
	<item>
	<title>Complete Guide to Lighting: part #5</title>
	<link>http://cesarmontero.cgsociety.org/blog/2969</link>
	<description><![CDATA[Complete Guide to Lighting: part #5<br />
<br />
<b>Description:</b><br />
During this chapter, we will learn how to fake radiosity. This will allow us to lower render times and maintain the quality of our renders. In order to do so, we will explain new work-flow techniques and tools used for lighting and rendering.<br />
<br />
<a href="http://www.archeidos.com/tutorials/chapter5_daylight.zip" target="_blank">http://www.archeidos.com/tutorials/...r5_daylight.zip</a><br />
<br />
<img src="http://www.archeidos.com/tutorials/images/chapter5_daylight_cover.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 27 Aug 2007 13:35:20 +0000</pubDate>
	</item>
	<item>
	<title>Davie Awards</title>
	<link>http://cesarmontero.cgsociety.org/blog/2705</link>
	<description><![CDATA[<b>I just won a Silver at Davey Awards!</b><br />
<br />
The first important awards competition exclusively for the &quot;Davids&quot; of creativity.<br />
<br />
David defeated the giant Goliath with a big idea and a little rock - the sort of thing small firms do each year. The annual International Davey Awards honors the achievements of the &quot;Creative Davids&quot; who derive their strength from big ideas, rather than stratospheric budgets.<br />
<br />
Think of yourself as a &quot;David?&quot; Then enter the Davey Awards, the first major awards competition specifically for smaller firms, where you compete with your peers to win the recognition you deserve.<br />
<br />
View the Davey Award.<br />
<br />
The Giants Behind the Davey<br />
<br />
The Davey Awards may be for smaller organizations, but the judges have big reputations. The Davey is sanctioned and judged by the International Academy of the Visual Arts, an invitation-only body consisting of top-tier professionals from a &quot;Who's Who&quot; of acclaimed media, advertising, and marketing firms. IAVA members include executives from organizations such as Alloy, Coach, The Ellen Degeneres Show, Estee Lauder, Fry Hammond Barr, HBO, iNDELIBLE, Wunderman, MTV, Polo Ralph Lauren, Refinery, Sotheby's Institute of Art, Victoria's Secret, Wired, Yahoo! and many more.<br />
]]>
	</description>
	<pubDate>Thu, 21 Jun 2007 20:13:41 +0000</pubDate>
	</item>
	<item>
	<title>Complete Guide to Lighting: part #4</title>
	<link>http://cesarmontero.cgsociety.org/blog/2617</link>
	<description><![CDATA[Complete Guide to Lighting: part #4<br />
<br />
<b>Description:</b><br />
In this chapter we will learn how to create a daylight setup using LightWave. We wil combine the tools and theory explained in the previous chapter (Part 3); Direct and Indirect lighting, Area lights, Distant lights, Global Illumination, bounces, and much more.<br />
<br />
<a href="http://www.archeidos.com/tutorials/chapter4_daylight.zip" target="_blank">http://www.archeidos.com/tutorials/...r4_daylight.zip</a><br />
<br />
<img src="http://www.archeidos.com/tutorials/images/chapter4_daylight_cover.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Thu, 07 Jun 2007 18:02:39 +0000</pubDate>
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